Removes the delay when you first open your inventory and you cannot craft anything using the quick craft menu.
Reach distance
client.lookatradius 0.4
For pointer precision in building/looting/etc
Adjust your character's interaction range. You can set this value between 0.1 and 0.4.
Important: This setting can affect your ability to interact with certain objects, like refueling a minicopter's fuel tank while using alt look. Use caution when adjusting this value.
Crafting with key Binds
There are many situations where you need to craft items quickly, like making 3 bandages or stacking resources. Below are some examples.
input.bind [Key of your choice] craft.add [Item id of the item you want to craft] [How many you want to craft]
global.writecfg (Enter this command after to save the Changes)
Bind to Kill
input.bind [Key of your choice] kill
Having this bound can help with getting your desired respawn point.
input.bind [Key of your choice] kill; respawn_sleepingbag [Sleeping bag ID]
You can even bind a key to kill and respawn at a specific sleeping bag, you just have to hit the sleeping bag to get it's id in combatlog. You have to reset this bind for every bag.
Changes the viewmodel FOV scale from 0 to 1 only when you ads. This makes the weapon appear closer to the screen and take up less screen space giving you better visibility.
Optimizing Interaction Time:
input.holdtime 0.1
The number at the end of the command is the amount of seconds that 'E' needs to be held before it counts as an interaction. The default is 0.2 so this command halves the time you need to hold 'E' before it registers. This is only really useful for inputting lots of codes, turning lots of furnaces on / off or other similar things.
Dynamic Sound Control Bind for Quick Volume Adjustment and Boosting
bind [Key of your choice] "~audio.master 0.1;audio.master 1"
A bind that will change your sound volume to 0.1 when you press the key, if you are in a boat, heli or are soft siding you can press the bind to lower the game volume and then press it again to increase it. Change 'x' in the last part of the bind to what you have your master volume on.
For example if you play on 0.8 master volume it would be
bind [Key of your choice] ~audio.master 0.1;audio.master 0.8
This bind also allows you to exceed the 'max' master volume setting, in the menus the most you can put is 1 but with the bind you can go as high as you want.
Amplify Specific Game Sounds: Master and Game Volume Command
audio.master 5
audio.game 0.3
Both of these commands 'audio.master' and 'audio.game' will allow you to change the volume of parts of the games sound individually. I personally use these commands to increase the volume of the headshot crunch.
To do this, you need to change 'audio.master' to a higher value, I use 5. (audio.master 5) Then, you need to set audio.game to something much lower, i use 0.3 (audio.game 0.3). Doing this will increase the over all volume of the game to 500%, but using the second command you are only lowering the actual game volume to 30%, meaning sound effects not in the game (like the headshot crunch) will stay a lot louder.
Disable fish
You can disable the fish for better viability and probably performance too.
environmentfishmanager.maxfishdistance is the distance you can see the fish from (meters)
environmentfishmanager.maxfishpertype is the amount of fish on the screen
setting both to 0 will disable the fish completely
If you've made a mistake with a keybind or simply don't want it anymore, you can easily get rid of it by typing out the bind again but using an empty set of quotation marks.
Example: Unassign the key x:
bind x ""
Alternatively, you can use the "clear" action to remove the keybind:
bind x clear
Chat Feedback with Keybinds:
You can use the chat.add action in your keybind to get feedback in the chat whenever you use it.
Example: Craft a bandage and receive chat feedback:
bind h craft.add -2072273936 1;chat.add 0 0 "You just crafted a bandage!"
This keybind will craft a bandage and display a message in chat (visible only to you).
The first 0 in chat.add can be changed to 1 to display in "[team]" chat, and the second 0 can be replaced with a Steam64ID to change the image next to your message. Setting it to 0 will display the Rust logo.
Making Sure Your Keybinds Are Saved:
After setting up any keybinds in the F1 console, you should run the writecfg command to ensure your changes are written to the config files.
Your keybinds will be saved in the keys.cfg file inside your Rust directory: \Steam\steamapps\common\Rust
If you're unsure where this folder is, go to your Steam library, right click Rust, and choose Manage > Browse Local Files.
Action Dictionary:
attack — Perform a primary attack (same as left click).
attack2 — Perform a secondary attack (same as right click).
duck — Makes your character crouch.
sprint — Toggles sprinting.
jump — Makes your character jump.
reload — Reloads your weapon.
consoletoggle — Opens the console window.
inventory.toggle — Opens/closes your inventory.
kill — Kills your character instantly (helpful for respawning at a specific point).
forward, backward, left, right — Movement directions for your character.
gesture.wave — Makes your character wave.
gesture.point — Makes your character point.
input.holdtime — Sets how long you need to hold a key before it triggers an action.
craft.add — Adds an item to your crafting queue.
combatlog — Shows your combat log, including details on recent damage dealt/received.
graphics.fov — Changes the field of view (FOV) of your camera.